Principles of Instructional Design
Chapter-1
Introduction to Instructional Design
Instructional design is the practice of
creating learning experiences to support learning. The purpose of instruction is to help
people learn. It is a systems approach to analysing,
designing, developing, implementing, and evaluating any instructional
experience. Learning is a natural process that leads to changes
in what we know, what we can do, and how we behave. The federal government and
commercial industries provide both initial skills training and continuing
refresher training to help employees acquire the skills and learning needed to
succeed in a changing workplace. The purpose of this book
is to describe how principles of learning inform the design of effective
instruction for intentional learning.
Some
Learning Principles
Learning
is a process that leads to a change in a learner's disposition and capabilities
that can be reflected in behavior's. A learning situation has two parts i.e., external
and internal to the learner. The internal part of the learning situation is deriving
from the stored memories and intentions of the learner. The external message is
not likely to be meaningful, and that person is not likely to learn from it.
The
process of learning has been investigated by the methods of science for many
years. Learning investigators are basically interested in explaining how
learning takes place.
Instruction
is planned for the purpose of supporting the processes of learning.
Instructional design is based upon principles of human learning. Principles
derived from educational research that indicate some external conditions to the
learner that can be incorporated into instruction. The purpose of instruction
is to arrange external events that support these internal learning processes. Students
who use this book will find it possible to follow up the ideas derived from
research on human learning with further exploration and study of the references
at the end of each chapter.
References
Atkinson,
R., & Shiffriu, R. (1968). Human memory: A proposed system and its control
processes. In K. Spence & J. Spence (Eds.), The Psychology of Learning and
Motivation: Advances in Research and Theory (Vol.2). New York: Academic Press.
Whitehead,
A. N. (1929). The aims of education and other essays. New York: Free Press.
Chapter-2
Designing
instructional system
The
Basic Process: THE ADDIE Model
ADDIE model is one of the most common models used in the instructional design field that guide to producing an effective design. The ADDIE model provides a framework for instructional design to create and improve educational content with an organization. ADDIE stands for Analysis, Design, Development, Implementation, and Evaluation. The components and subcomponents of ADDIE Model are as follows:
Analysis
- First establish the needs for which the instruction in the solution
- Identify the problem and the learning equipment
- Conduct an instructional analysis to determine the target cognitive, affective, and motor skill goal for the course
Design
- Define the learning objectives and the instructional strategies
- Flesh out the units of instruction, identifying the major objectives to be achieved during each unit
Development
- Develop the learning resources
- Produce, revise, and refine materials and activities
- Develop workbook, flowchart and program
Implementation
- Prepare the learning environment and implement the learning solution
- Provide help or support as needed
Evaluation
- Assess the effectiveness of the course instruction
- Review for improvement, formative, and summative testing
- Implement
plans for course maintenance and revision
References
Ausubel,
D. P. (1963). The psychology of meaningful verbal learning. New York: Grune
& Stratton.
Bloom, B. S. (Ed.) (1956). Taxonomy of educational objectives: The classification of educational goals. Handbook 1: Cognitive domain. New York: McKay.
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